![]() ![]() What you'd probably do earlier is get the 2D position of object's coordinates and then do some manual calculations and guesswork on whether your click position is still within object bounds on screen - which is not always easy on rotated cubes or capsules. Say you want to create a clickable object in 3D world. ![]() In addition to replay hacking changes touched upon earlier, 5.60 introduces some other updates to Lua scripting: Fixed bug with menu resolution not updating after changing gui scale or game resolution.Fixed bug with mod triggers not working on instagib bodyparts and when grabbing env objects.Fixed bug with Kiai sounds not playing on match start.Fixed bug with item effects not being rendered in UI viewports.Fixed bug with special Toribash characters (!^%) not getting escaped in Login and Register screens.Fixed bug with replay speed getting stuck at 0 in some scenarious.Fixed bug with camera getting stuck when looking up in freecam mode.Fixed bug with Toribash Discord server link in report post submission screen being broken.Fixed bug with report post submission screen getting broken in some scenarios.Fixed bug with DQ ring always being rendered at 100% opacity.Fixed bug with blood reflections not showing up.Added lower quality fluid blood option in graphics settings.Added ability to invert camera axes in game settings.Replay and replay folders now support non-latin characters in their names.walking on mod objects) will no longer generate blood particles by default Collisions with static environment (e.g.Blood particles will now collide with static environments.Vastly improved 3D item loading performance.Windows version now saves screenshots as PNG instead of BMP for easier sharing.News menu will now show notifications for unread news and events.Pretty snappy, alternativley you may wish to extend the right knee to prevent yourself from falling backwards if the opponent adds pressure.Below goes a list of other new features, tweaks and bug fixes included in Toribash 5.60 Granted this may not always work, though you may instead rip the opponents arm off as opposed to their head, but if they hold all to begin with its a insta decap. If your opponent holds all on the firt turn then by the start of the second they will be directly beneath you with very few options for recovery. Cont right elbow+wrist and open the right hand for a grab.Ī very effective method of DQ, alternativley you can reverse the list in order to spin the opponent right as opposed to left, mix it up. This move is designed to DQ the opponent within 1-2 turns and can be rather difficult to counter if not experienced in recovery. Note this will give you some hangtime, which isnt always desirable, but if the kicks land it wont make a difference. Something of a spring loaded kick which seems to be followed by a right backhand if left 2 more turns as is. This kicks the living ♥♥♥♥♥ out of the enemy and sends them waaaay back, in many cases they simply split in half.Ī rather devestating move if it connects. (Optional) extend left hip, but may also require you to cont right glute to prevent you from turnin 180 degrees. *Devils kick* Mainly WUSHU but very flexible.Įveryone has seen of felt this opener at some stage, its very hard to avoid and is a great way to destry opponents whom like to take no moves on the first turn (high chance of dissmembering the opponent). You can see the potential for a right kick followup if you simply reverse the body rotation, try it out if the option is there to land it. For twinsword the initial move will always stab the opponent, but if they dont move in the first turn it will only ♥♥♥♥♥ them, second turn will cut them in half.īegins with a fake dive and turns into a hard left kick to the face in most cases. If pulled off correctly youll be ahead in points and the game will run out of time before the opponent finally lands. Typically the uppercut is followed by the kick, extended or relaxed, which throws the player even higher beyond the initial lift. Relax right knee (or extend if the opponent is slightly out of reach) (For Twin Swords - Contract right wrist)Ĭontact with a high kick at this point will throw the enemy up, if you are in good position you can end another turn as is which will continue to lift the other player, alternatively: *Uppercut/spinkick extended opener* Excellent for ejecting players who open with medium/high kicks/dives. Note: Nothing is certain, there is a counter for everything so dont expect to win or loose, just show some style and have fun. Heres a list of some moves ive created and some community shared (tweakable) ![]()
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